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3.2.3-stable
godot/modules/csg
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Hugo Locurcio cc3b69cf7b Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.

(cherry picked from commit c73c327bab)
2020-08-31 15:55:11 +02:00
..
doc_classes
Reference the online documentation in collision layer/mask properties
2020-08-31 15:55:11 +02:00
icons
Add support for creating editor icons per module
2019-06-28 23:42:26 +03:00
config.py
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
csg_gizmos.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
csg_gizmos.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
csg_shape.cpp
Ensure CSG parent's _make_dirty() is called when entering a tree.
2020-07-30 22:45:17 +02:00
csg_shape.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
csg.cpp
Use is_equal_approx() instead of vertex_snap when checking if ray is
2020-06-29 19:48:47 +01:00
csg.h
Fix multiple issues with CSG module.
2020-04-19 14:32:45 +01:00
register_types.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
register_types.h
Adding missing include guards to header files identified by LGTM.
2020-03-25 11:38:54 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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