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2.0-stable
godot/drivers/gles2
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Juan Linietsky f6a8a0f513 -Correctly flip BG texture if viewport is flipped, fixes #3507
2016-02-02 07:40:38 -03:00
..
shaders
Ability to use opacity on distance field textures, fixes #2148
2016-01-02 15:57:19 -03:00
rasterizer_gles2.cpp
-Correctly flip BG texture if viewport is flipped, fixes #3507
2016-02-02 07:40:38 -03:00
rasterizer_gles2.h
-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102
2016-01-10 21:45:58 -03:00
rasterizer_instance_gles2.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
rasterizer_instance_gles2.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
SCsub
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
shader_compiler_gles2.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
shader_gles2.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
shader_gles2.h
Allows vec4 shader uniforms to be set by quaternion variant type.
2016-01-13 22:09:07 +00:00
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