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fd942cd4654fa62ecf5e9feed2fd5295faa180fc
godot/scene
History
floppyhammer 0b5724514d Fix bilinear TextureProgressBar with nine patch enabled
(cherry picked from commit a238816f0b)
2021-10-15 12:51:42 +02:00
..
2d
Fix crash when deleting Camera2D and Viewport assigned to it
2021-10-06 13:41:21 +08:00
3d
no limit of negative value for engine_force (VehicleBody class)
2021-10-15 12:51:42 +02:00
animation
Fix AnimationNodeStateMachinePlayback start() on nonexistent node
2021-10-04 15:22:16 +02:00
audio
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
debugger
Promote object validity checks to release builds
2021-09-21 10:39:04 +02:00
gui
Fix bilinear TextureProgressBar with nine patch enabled
2021-10-15 12:51:42 +02:00
main
Revert HTTPRequest gzip compression support.
2021-10-14 12:51:37 +02:00
resources
Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x
2021-10-08 07:47:07 +02:00
register_scene_types.cpp
Ignore OS specific values (constants, project settings, properties)
2021-10-10 23:40:32 +03:00
register_scene_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.cpp
Display a editor gizmo icon for Listener
2021-09-16 23:37:12 +02:00
scene_string_names.h
Display a editor gizmo icon for Listener
2021-09-16 23:37:12 +02:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2021-04-29 16:57:00 +02:00
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