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f42a837e921875b1cc090233b725dd94de145160
godot/core/input
History
Michael Alexsander 9a25d56ed9 Revert Input.get_vector() back to checking raw strength
2023-02-19 22:52:35 -03:00
..
default_controller_mappings.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2023-02-12 22:28:03 +01:00
godotcontrollerdb.txt
Fix Standard Gamepad Mapping triggers
2023-02-13 23:44:43 +01:00
input_builders.py
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
2023-01-16 17:01:35 +01:00
input_enums.h
Fix mouse-button-mask on button release in unit test
2023-02-08 01:17:40 +01:00
input_event.cpp
Add some missing translatable editor strings
2023-02-10 16:55:50 +08:00
input_event.h
Fix mouse/drag/touch InputEvents having no device id
2023-02-06 22:49:42 +01:00
input_map.cpp
Improvements and fixes based on Weblate comments
2023-02-13 15:22:18 +08:00
input_map.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
input.cpp
Revert Input.get_vector() back to checking raw strength
2023-02-19 22:52:35 -03:00
input.h
Merge pull request #64423 from RandomShaper/safe_input_synth
2023-01-31 15:56:43 +01:00
SCsub
SCons: List .gen.cpp sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shortcut.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
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