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godot/doc
Hugo Locurcio ecdd46ff22 Document sampling a TextureArray with sRGB -> linear conversion
This is required when sampling an albedo map from a texture array
in 3D. Otherwise, colors will look washed out.

(cherry picked from commit 491acf346d)
2021-12-16 22:58:10 +01:00
..
2021-10-26 13:34:36 +02:00