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eae7f1c1ae3505066b7697b51b2a877dd36e1542
godot/core/input
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LATRio eae7f1c1ae validate 'shortcut' in InputEventShortcut
2021-09-26 11:06:16 +09:00
..
default_controller_mappings.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-07-20 13:08:50 +02:00
godotcontrollerdb.txt
[HTML5] Add 2 controllers to the godot database.
2021-07-17 23:51:48 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_enums.h
Move many input enums to their own file
2021-06-20 11:53:01 -04:00
input_event.cpp
validate 'shortcut' in InputEventShortcut
2021-09-26 11:06:16 +09:00
input_event.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
input_map.cpp
Improve implementation of builtin action overrides
2021-09-21 22:25:31 +10:00
input_map.h
Improve implementation of builtin action overrides
2021-09-21 22:25:31 +10:00
input.cpp
Adding InputMap action error suggestion for Input singleton
2021-08-16 20:54:37 +02:00
input.h
Add input buffering framework
2021-08-13 11:19:19 +02:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
shortcut.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
shortcut.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
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