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e36c100365e02367ec119eea5b6aef35d151de5f
godot/modules/csg
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Marcel Admiraal 22ff17793c Use is_equal_approx() instead of vertex_snap when checking if ray is
colliding with equiplanar CSG faces.
2020-06-29 19:48:47 +01:00
..
doc_classes
doc: Drop unused 'category' property from header
2020-01-26 16:02:39 +01:00
icons
Add support for creating editor icons per module
2019-06-28 23:42:26 +03:00
config.py
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
csg_gizmos.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
csg_gizmos.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
csg_shape.cpp
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
2020-05-11 13:33:20 +01:00
csg_shape.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
csg.cpp
Use is_equal_approx() instead of vertex_snap when checking if ray is
2020-06-29 19:48:47 +01:00
csg.h
Fix multiple issues with CSG module.
2020-04-19 14:32:45 +01:00
register_types.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
register_types.h
Adding missing include guards to header files identified by LGTM.
2020-03-25 11:38:54 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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