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e28fd07b2bbe78db0f286604a6eb469d8a0664be
godot/core/input
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Lightning_A e28fd07b2b Rename instance()->instantiate() when it's a verb
2021-06-19 20:49:18 -06:00
..
default_controller_mappings.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-04-06 22:39:35 +02:00
godotcontrollerdb.txt
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-21 15:59:31 +01:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
Rename instance()->instantiate() when it's a verb
2021-06-19 20:49:18 -06:00
input_event.h
Fix InputMap.action_erase_event() failing to erase events correctly.
2021-05-19 11:43:02 +01:00
input_map.cpp
Merge pull request #48696 from madmiraal/fix-48692
2021-06-20 00:29:42 +02:00
input_map.h
Print suggestions when requesting a nonexistent InputMap action
2021-04-18 02:38:42 +02:00
input.cpp
Rename instance()->instantiate() when it's a verb
2021-06-19 20:49:18 -06:00
input.h
Add MOUSE_MODE_CONFINED_HIDDEN
2021-06-03 11:44:28 -04:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
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