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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
33 lines
1.3 KiB
XML
33 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.0-stable">
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<brief_description>
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Input event type for mouse button events.
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</brief_description>
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<description>
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Contains mouse click information. See [method Node._input].
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/inputs/mouse_and_input_coordinates.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
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Mouse button identifier, one of the BUTTON_* or BUTTON_WHEEL_* constants in [@GlobalScope].
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</member>
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<member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick">
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If [code]true[/code] the mouse button's state is a double-click. If [code]false[/code] the mouse button's state is released.
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</member>
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<member name="factor" type="float" setter="set_factor" getter="get_factor">
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TO TALK in PR, reduz said : i think it's used for apple touch but i don't remember what it does
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code] the mouse button's state is pressed. If [code]false[/code] the mouse button's state is released.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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