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bc564cd661c242d65bc2323fec8ca992cc5ef352
godot/scene
History
Rafał Mikrut 927010e90f Do not iterate over map when removing its values
(cherry picked from commit 29b2882381)
2021-01-05 20:49:00 +01:00
..
2d
Do not iterate over map when removing its values
2021-01-05 20:49:00 +01:00
3d
ProximityGroup: Fix access modifiers, rename private methods for clarity
2020-12-29 16:01:58 +01:00
animation
StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length.
2021-01-05 20:48:57 +01:00
audio
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
debugger
Fix debugger not getting focused on break on Windows
2020-07-21 01:09:17 +02:00
gui
Added optional id parameter to PopupMenu::add_separator
2020-12-30 09:57:01 +01:00
main
Do not start Timer upon manual switching of internal process
2020-11-26 09:38:45 +01:00
resources
Merge pull request #43893 from Chaosus/vs_warnings_3.2
2021-01-05 12:38:50 +01:00
register_scene_types.cpp
[3.2] Added UniformRef visual shader node
2020-08-11 15:04:06 +03:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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