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b6b3e1ef9ee67fdf996951ee0fae9a7c6b883dff
godot/drivers/gles3
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Justin Sasso b6b3e1ef9e Add Stretch Modes for Splash Screen
Co-authored-by: Samuel Pedrajas <samuelpedrajaspz@gmail.com>
2025-10-21 18:20:44 -04:00
..
effects
Blend Environment glow before tonemapping and change default blend mode to screen.
2025-10-10 12:08:08 -04:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Merge pull request #110671 from allenwp/environment-glow-consistent
2025-10-14 21:29:43 -07:00
storage
Add all PowerVR devices to the ban list for disabling the transform feedback shader cache
2025-10-18 10:28:25 -07:00
rasterizer_canvas_gles3.cpp
Implement motion vectors in compatibility renderer
2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
rasterizer_gles3.h
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
rasterizer_scene_gles3.cpp
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
rasterizer_scene_gles3.h
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
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