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b116a45f07586d3765a3f39c77c3632d0fc588cb
godot/scene
History
Hugo Locurcio 403f7dc35f Change ".." punctuation for "..." in editor strings (#16507)
(cherry picked from commit 1c419531a0)
2018-06-05 21:42:33 +02:00
..
2d
Revert "Prevent visibility notification been called twice in object creation"
2018-06-05 12:14:57 +02:00
3d
Check for 0 roll influence
2018-06-01 17:59:15 +02:00
animation
fix bone scale/rotation in AnimationPlayers
2018-04-28 20:19:35 +02:00
audio
Use fake audio playing property in editor
2018-05-13 21:42:27 +02:00
gui
Change ".." punctuation for "..." in editor strings (#16507)
2018-06-05 21:42:33 +02:00
main
Fix double free for drag preview control in viewport
2018-05-13 21:56:56 +02:00
resources
added custom aabb to primitives
2018-05-13 22:41:29 +02:00
register_scene_types.cpp
BMFont loading direct support from .fnt files.
2018-01-16 17:58:04 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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