Files
godot/platform/visionos
Lukas Tenbrink acefbbbbcd Add support for profiling GDScript with tracy.
This adds macro `GodotProfileZoneGroupedFirstScript`, and uses interning for speedy lookups.

Co-authored-by: Samuel Nicholas <nicholas.samuel@gmail.com>
2025-11-28 16:36:36 +01:00
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visionOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the visionOS platform port.

This platform derives from the Apple Embedded abstract platform (drivers/apple_embedded).

This platform uses shared Apple code (drivers/apple).

See also misc/dist/apple_embedded_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation

The compiling and exporting process is the same as on iOS, but replacing the ios parameter by visionos.