Files
godot/drivers
Marcus Brummer 10f1e0f63a Prevent GLES2 bool uniforms from having a precision type set.
When setting the default precision type for uniforms (before compiling
the shader) prevent boolean uniforms from having one set. Booleans can't
have a precision type and on some Android devices this caused a
compilation failure.

Fixes #30317
2019-07-05 01:00:02 +02:00
..
2019-01-01 12:58:10 +01:00
2019-07-02 17:23:54 +03:00
2019-02-20 13:47:01 +01:00