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a27f4de2ef98b0efcfbfa2d2f932ed7c2cd59ac9
godot/modules/gdnative/pluginscript
History
Paweł Fertyk 6e67b7a93e Check for _language in PluginScript.instance_has
(cherry picked from commit 4b25892501)
2021-06-01 12:53:31 +02:00
..
pluginscript_instance.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
pluginscript_instance.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
pluginscript_language.cpp
Highlight control flow keywords with a different color
2021-05-25 00:31:39 +02:00
pluginscript_language.h
Highlight control flow keywords with a different color
2021-05-25 00:31:39 +02:00
pluginscript_loader.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
pluginscript_loader.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
pluginscript_script.cpp
Check for _language in PluginScript.instance_has
2021-06-01 12:53:31 +02:00
pluginscript_script.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
register_types.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
register_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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