Files
godot/modules/gdscript
Dennis Brakhane a04a78c7f6 correctly parse floats in scientific notation
GDScript incorrectly parsed float values in scientific notation
when no decimal point was given. "1e-5" was parsed as "15".

Fix this by not requiring a decimal point when we found an exponent
for the number to be considered a float.

Fixes #5267

(cherry picked from commit c246931f03)
2016-06-25 01:41:57 +02:00
..
2016-04-02 22:19:40 +02:00
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