Logo
Explore Help
Sign In
godotengine/godot
1
0
Fork 0
You've already forked godot
mirror of https://github.com/godotengine/godot.git synced 2026-01-05 06:11:29 +03:00
Code Issues Packages Projects Releases Wiki Activity
Files
9ecd042e785198fcad3847463aff345bf996a640
godot/modules/lightmapper_rd
History
Marcel Admiraal 26fcf2b04c Add override keywords.
2020-07-10 13:56:54 +01:00
..
config.py
New lightmapper
2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp
Split Geometry singleton into Geometry2D and Geometry3D
2020-05-27 14:28:34 +03:00
lightmapper_rd.h
Add override keywords.
2020-07-10 13:56:54 +01:00
lm_blendseams.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_common_inc.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_compute.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_raster.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
register_types.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
register_types.h
New lightmapper
2020-05-10 15:59:09 -03:00
SCsub
New lightmapper
2020-05-10 15:59:09 -03:00
Powered by Gitea Version: 1.24.4 Page: 595ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API