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9ad140f4f2e1298887ead5b363e00b073538f2c6
godot
/
drivers
/
vulkan
History
A Thousand Ships
79ba22a73f
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
..
rendering_context_driver_vulkan.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device_driver_vulkan.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
rendering_device_driver_vulkan.h
Merge execute and present commands for RenderingDeviceDriver.
2024-02-19 13:09:03 -03:00
SCsub
Add Wayland support
2024-01-30 16:44:47 +01:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00