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8ad335eae0038f68ec5d87e821ca6454b4cf46a2
godot/drivers/gles3
History
Kaleb Reid 8ad335eae0 Divide screen texture by luminance multiplier in compatibility
2025-10-04 00:19:42 -07:00
..
effects
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Implement motion vectors in compatibility renderer
2025-09-30 09:42:17 -05:00
storage
Divide screen texture by luminance multiplier in compatibility
2025-10-04 00:19:42 -07:00
rasterizer_canvas_gles3.cpp
Implement motion vectors in compatibility renderer
2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
rasterizer_gles3.h
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
rasterizer_scene_gles3.cpp
Merge pull request #97151 from devloglogan/motion-vectors
2025-10-03 12:01:10 -05:00
rasterizer_scene_gles3.h
Merge pull request #97151 from devloglogan/motion-vectors
2025-10-03 12:01:10 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
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