Files
godot/platform/linuxbsd
Dery Almas 874dd28d66 Wayland: Silence window_get_wl_surface on invalid window
Makes it more consistent with the rest of the `WaylandThread` methods
(so that we can silently check for the window's existence).

Fixes errors when trying to capture the pointer when no surface has been
pointed yet (its logic assumed that this method was silent).

We double-check everywhere anyway but I added it in some places where we
can't either guarantee that it'll check (to avoid segfaults) or that
would be useful to report directly.
2025-12-13 10:10:29 +01:00
..
2025-10-25 15:52:41 +02:00
2025-10-10 04:31:14 -05:00
2025-11-07 10:21:20 +02:00
2025-11-07 10:21:20 +02:00

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.svg is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.