Files
godot/editor
Aaron Franke 4af218f9e3 Don't cast item to Spatial when checking if it's locked
Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28 05:34:54 -05:00
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2019-10-31 08:52:26 -04:00
2019-07-02 13:35:30 +02:00
2019-10-31 16:58:53 -03:00
2019-09-03 20:49:09 +02:00
2019-09-03 20:49:09 +02:00
2019-11-22 08:35:03 +01:00
2019-11-22 08:35:03 +01:00