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7b346258a991d205fb203034af99c8cf80b301ee
godot/misc/dist
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backwardspy 7b346258a9 set StartupWMClass in linux .desktop file
this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
2021-03-31 14:45:13 +01:00
..
document_icons
Remove two very slightly displaced duplicate vertices on Gobot's face
2020-12-11 07:05:54 +01:00
html
Add Open Graph metadata to the HTML5 editor
2021-03-24 18:42:41 +01:00
ios_xcode
[WIP] Add separate simulator flag for iOS build, change main library to xcframework format.
2021-01-18 10:36:14 +02:00
linux
set StartupWMClass in linux .desktop file
2021-03-31 14:45:13 +01:00
osx_template.app/Contents
Cleanup: Remove executable bit from files which don't need it
2021-01-19 23:36:42 +01:00
osx_tools.app/Contents
Cleanup: Remove executable bit from files which don't need it
2021-01-19 23:36:42 +01:00
shell
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
uwp_template
Commit other files changed by file_format.sh
2020-07-13 14:14:11 -04:00
windows
Add files to create a Windows editor installer using Inno Setup
2020-10-19 14:53:59 +02:00
project_icon.svg
Change logo in the About dialog box (return Godot's teeth)
2021-02-14 18:50:05 +03:00
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