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This updates `JoltSoftBody3D::set_transform()` to wake up the soft body after changing the transform. Previously, if you had a soft body that was sleeping in a steady state on a ground plane, and you then translated it upwards by 1 meter it would just hang in the air. Now it falls to the ground correctly. Issue #108090 has some details and an MRP (although that issue is mostly about other problems in SoftBody3D iteself).