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6f38c21253acf759230ea2e3300cb84df672fbcd
godot/scene/multiplayer
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FireForge 4678736a39 Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
..
multiplayer_spawner.cpp
Improve MultiplayerSynchronizer editor usability
2022-05-23 13:14:59 +02:00
multiplayer_spawner.h
Improve MultiplayerSynchronizer editor usability
2022-05-23 13:14:59 +02:00
multiplayer_synchronizer.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
multiplayer_synchronizer.h
Improve MultiplayerSynchronizer editor usability
2022-05-23 13:14:59 +02:00
scene_cache_interface.cpp
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
scene_cache_interface.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
scene_replication_interface.cpp
Improve MultiplayerSynchronizer editor usability
2022-05-23 13:14:59 +02:00
scene_replication_interface.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
scene_replication_state.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
scene_replication_state.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
scene_rpc_interface.cpp
Remove VARIANT_ARG* macros
2022-03-09 18:39:13 +01:00
scene_rpc_interface.h
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 02:00:23 +01:00
SCsub
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00
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