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567e76f9352ba663813ae8d9d8a028a41f84293e
godot/scene
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风青山 567e76f935 Fix forgetting h_separation when internal elements exist
2024-01-22 22:20:01 +08:00
..
2d
Merge pull request #87061 from KoBeWi/shadow_of_the_former_self
2024-01-18 09:34:42 +01:00
3d
Merge pull request #87061 from KoBeWi/shadow_of_the_former_self
2024-01-18 09:34:42 +01:00
animation
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
audio
Add AudioStreamPlayerInternal to unify stream players
2024-01-17 13:12:02 +01:00
debugger
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
gui
Fix forgetting h_separation when internal elements exist
2024-01-22 22:20:01 +08:00
main
Remove unecessary _set_global_invalid added by mistake
2024-01-18 10:48:23 +01:00
resources
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 16:05:50 +01:00
theme
Merge pull request #86158 from Geometror/ge-connection-rework
2024-01-18 19:26:56 +01:00
property_utils.cpp
Fix node property duplication
2023-11-04 10:45:38 +02:00
property_utils.h
…
register_scene_types.cpp
Rework GraphEdit connections (drawing, API, optimizations)
2024-01-18 16:53:15 +01:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
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