Logo
Explore Help
Sign In
godotengine/godot
1
0
Fork 0
You've already forked godot
mirror of https://github.com/godotengine/godot.git synced 2026-01-06 10:11:57 +03:00
Code Issues Packages Projects Releases Wiki Activity
Files
5445d04fbe454d5f9734c47031d6e88550f94cb8
godot/scene
History
kleonc 5445d04fbe Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
(cherry picked from commit ef589a7cd3)
2021-05-17 13:13:24 +02:00
..
2d
Check if _direct_state_changed() argument is valid
2021-04-26 11:51:00 +02:00
3d
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
2021-05-17 13:13:24 +02:00
animation
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
2021-05-09 16:14:11 +02:00
audio
Don't fade out after pausing unless stream is running
2021-02-19 15:55:41 +01:00
debugger
Fixes display of programmatically created value in remote inspector
2021-05-17 13:02:57 +02:00
gui
Fix Tree::get_column_at_position crash
2021-05-17 13:12:56 +02:00
main
SceneTree: Fix type hints for global_menu_action signal
2021-04-29 13:27:42 +02:00
resources
Fix normals of PrismMesh
2021-05-17 13:13:02 +02:00
register_scene_types.cpp
Require editor restart after changing GUI custom theme or font
2021-03-30 16:02:33 +02:00
register_scene_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2021-05-04 12:54:34 +02:00
Powered by Gitea Version: 1.24.4 Page: 85ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API