mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Fixed bug in ManifoldBetweenTwoFaces which would not find the correct manifold in case face 1 had 3 or more vertices and face 2 only 2. E.g. for a box resting the long edge of a cylinder this would mean that only a single contact point was found instead of 2 (the other way around would work fine). Fixes godotengine/godot#110479