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4e729f38e02274afc91319d8dc9d2dfea9e9438e
godot/drivers/gles3
History
Juan Linietsky 4e729f38e0 baking now shows a proper button, and bakes can be saved.
2016-12-23 00:37:38 -03:00
..
shaders
can bake for omni and spotlight
2016-12-22 10:00:15 -03:00
rasterizer_canvas_gles3.cpp
Godot works on Windows again..
2016-12-21 02:29:58 -03:00
rasterizer_canvas_gles3.h
Migrated from GLES to GLAD, fixes many issues.
2016-11-22 20:51:56 -03:00
rasterizer_gles3.cpp
can bake for omni and spotlight
2016-12-22 10:00:15 -03:00
rasterizer_gles3.h
Everything returning to normal in 3D, still a long way to go
2016-10-19 11:14:41 -03:00
rasterizer_scene_gles3.cpp
can bake for omni and spotlight
2016-12-22 10:00:15 -03:00
rasterizer_scene_gles3.h
can bake for omni and spotlight
2016-12-22 10:00:15 -03:00
rasterizer_storage_gles3.cpp
baking now shows a proper button, and bakes can be saved.
2016-12-23 00:37:38 -03:00
rasterizer_storage_gles3.h
baking now shows a proper button, and bakes can be saved.
2016-12-23 00:37:38 -03:00
SCsub
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
shader_compiler_gles3.cpp
Subsurface scattering material param is now working!
2016-12-02 22:23:16 -03:00
shader_compiler_gles3.h
Subsurface scattering material param is now working!
2016-12-02 22:23:16 -03:00
shader_gles3.cpp
Screen space reflection effect
2016-11-29 19:55:12 -03:00
shader_gles3.h
Blend shapes using transform feedback (GPU)
2016-11-24 20:46:55 -03:00
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