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49ac9f63fdd1cc7739b9d961a818d9d269cc41c7
godot/editor/run
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Ivan Shakhov 49ac9f63fd Refactor debugging on a device with DAP - now possible with all device types
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-11-11 22:54:01 +01:00
..
editor_run_bar.cpp
Refactor debugging on a device with DAP - now possible with all device types
2025-11-11 22:54:01 +01:00
editor_run_bar.h
Refactor debugging on a device with DAP - now possible with all device types
2025-11-11 22:54:01 +01:00
editor_run_native.cpp
Refactor debugging on a device with DAP - now possible with all device types
2025-11-11 22:54:01 +01:00
editor_run_native.h
…
editor_run.cpp
Fix verbose running message
2025-10-24 23:18:55 +02:00
editor_run.h
…
embedded_process.cpp
Remove #include "scene/main/timer.h" from control.h
2025-10-05 14:41:06 +09:00
embedded_process.h
Remove #include "scene/main/timer.h" from control.h
2025-10-05 14:41:06 +09:00
game_view_plugin.cpp
Add a new editor theme
2025-10-30 00:31:54 -03:00
game_view_plugin.h
Add game speed controls to the embedded game window
2025-10-05 11:13:15 +05:30
run_instances_dialog.cpp
…
run_instances_dialog.h
…
SCsub
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