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466590d0ec6fa4abbce37dfd647d8efb4ef44ce1
godot/drivers/gles3
History
A Thousand Ships 466590d0ec Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
..
effects
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
storage
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
rasterizer_canvas_gles3.cpp
Merge pull request #102905 from kleonc/render_info_fix_primitive_count_per_triangle_strip
2025-03-05 12:07:47 -06:00
rasterizer_canvas_gles3.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rasterizer_gles3.cpp
OpenGL3 renderer supports transparent boot splash
2025-01-14 05:58:59 +08:00
rasterizer_gles3.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rasterizer_scene_gles3.cpp
Fix render info primitive count per TRIANGLE_STRIP
2025-02-15 23:50:07 +01:00
rasterizer_scene_gles3.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
shader_gles3.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
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