Files
godot/platform/android/java/editor/src/android/AndroidManifest.xml
2025-11-14 11:47:57 -08:00

43 lines
1.7 KiB
XML

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<uses-feature
android:name="android.software.xr.api.openxr"
android:required="false" />
<!-- 6dof motion controllers -->
<uses-feature android:name="android.hardware.xr.input.controller" android:required="false" />
<!-- Eye tracking -->
<uses-feature android:name="android.hardware.xr.input.eye_tracking" android:required="false" />
<uses-permission android:name="android.permission.EYE_TRACKING_FINE" />
<!-- Hand tracking -->
<uses-feature android:name="android.hardware.xr.input.hand_tracking" android:required="false" />
<uses-permission android:name="android.permission.HAND_TRACKING" />
<application>
<uses-native-library android:name="libopenxr.google.so" android:required="false" />
<property
android:name="android.window.PROPERTY_XR_BOUNDARY_TYPE_RECOMMENDED"
android:value="XR_BOUNDARY_TYPE_NO_RECOMMENDATION" />
<activity
android:name=".GodotXRGame"
android:exported="false"
tools:node="merge">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
</intent-filter>
<property
android:name="android.window.PROPERTY_XR_ACTIVITY_START_MODE"
android:value="XR_ACTIVITY_START_MODE_FULL_SPACE_UNMANAGED" />
</activity>
</application>
</manifest>