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godot/platform
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Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
..
android
removed confusing "if(true)" statement with empty "else" block
2016-09-26 12:30:59 +03:00
bb10
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
haiku
Fixed building for latest Haiku nightlies.
2016-06-29 15:40:25 -04:00
iphone
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
javascript
Merge pull request #4376 from eska014/js-eval
2016-08-30 14:52:35 +02:00
osx
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
server
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
windows
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
winrt
Change winrt build to be less dependent on ANGLE
2016-09-20 20:02:58 -03:00
x11
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
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