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godot/platform
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Rémi Verschelde 4a38ec3937 Merge pull request #36336 from m4gr3d/android_plugin_v2_for_godot_3_2
Re-architecture of the Godot Android plugin. [3.2]
2020-03-17 16:27:59 +01:00
..
android
Re-architecture of the Godot Android plugin.
2020-03-09 10:30:02 +01:00
haiku
Image: Include S3TC compression via Squish in non-tools build
2020-01-13 15:58:49 +01:00
iphone
Android virtual keyboard respecting LineEdit max length.
2020-01-23 01:52:49 +00:00
javascript
Fixes touch events for HTML
2020-03-04 12:40:15 +01:00
osx
Revert "Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91"
2020-03-10 09:56:37 +01:00
server
Revert "Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91"
2020-03-10 09:56:37 +01:00
uwp
fixed godot not recognising 150x150 icon for uwp export
2020-02-06 13:02:07 +01:00
windows
os: execute parse the command output from utf8
2020-03-04 12:40:15 +01:00
x11
assimp: Clean and document buildsystem, prepare for unbundling
2020-03-06 23:53:23 +01:00
register_platform_apis.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Always use lists for LIBS in SCons
2019-08-12 22:31:55 +02:00
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