Files
godot/editor/icons/icon_keyboard.svg
bruvzg dab4cf3ed6 Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00

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961 B
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/godotengine/godot/raw/commit/3cd3caab6779a7f3ec3bbeb9f200db50c735cfc8/editor/icons/icon_keyboard.svg