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31ad99072fb30edc8f4824665ecde57a303aec8a
godot/servers/audio
History
Ellen Poe 999159c12c Fix Godot's cubic resampling algorithm
(cherry picked from commit 2d450c6f61)
2021-08-06 11:45:08 +02:00
..
effects
Remove duplicate WARN_PRINTS macro
2021-06-18 12:57:59 +01:00
audio_driver_dummy.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
audio_driver_dummy.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
audio_effect.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
audio_effect.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
audio_filter_sw.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
audio_filter_sw.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
audio_rb_resampler.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
audio_rb_resampler.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
audio_stream.cpp
Fix Godot's cubic resampling algorithm
2021-08-06 11:45:08 +02:00
audio_stream.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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