Files
godot/drivers
Hugo Locurcio 21bc241a34 Only print OpenGL 2D batching status when in verbose mode
Since the new asynchronous shader compilation message prints to a
separate line (as it can be quite long), this frees up space in the
editor Output panel.
2021-12-10 22:53:52 +01:00
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2021-06-16 11:56:25 +01:00
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2021-09-23 10:36:31 +02:00
2021-09-23 10:36:31 +02:00
2020-10-16 10:34:47 +01:00