mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Fixes #44017 by changing the `normalize()` function to check for non-negative rather than non-zero via an epsilon check.
Fixes #44017 by changing the `normalize()` function to check for non-negative rather than non-zero via an epsilon check.