Files
godot/modules/gdscript
Andy Maloney 127e2333f4 Remove redundant "if" condition in GDScriptCompiler::_parse_function()
Looking at the original PR, I believe this is the original intent, but it now means that previously dead code is now executed.
2022-09-24 12:30:43 -04:00
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2022-05-20 22:40:38 +02:00
2022-05-20 22:40:38 +02:00
2022-05-20 22:40:38 +02:00
2022-09-12 09:35:46 +03:00