Files
godot/editor
Jummit 1101f6c660 Use % when dropping unique scene nodes into script
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
2022-05-18 15:21:31 +02:00
..
2022-05-13 08:20:22 +03:00
2022-05-06 00:27:10 +02:00
2022-04-08 22:13:48 +02:00
2022-05-12 10:37:27 -07:00