Files
godot/platform/visionos
Hugo Locurcio 09f9dc157a Disable shader baker when exporting as dedicated server
Dedicated server exports don't perform any rendering, so there's no point
in including baked shaders. Doing so saves a few MBs in PCK size if the
shader baker was enabled in the export options.
2025-11-04 00:25:08 +01:00
..

visionOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the visionOS platform port.

This platform derives from the Apple Embedded abstract platform (drivers/apple_embedded).

This platform uses shared Apple code (drivers/apple).

See also misc/dist/apple_embedded_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation

The compiling and exporting process is the same as on iOS, but replacing the ios parameter by visionos.