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Dedicated server exports don't perform any rendering, so there's no point in including baked shaders. Doing so saves a few MBs in PCK size if the shader baker was enabled in the export options.
visionOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the visionOS platform port.
This platform derives from the Apple Embedded abstract platform (drivers/apple_embedded).
This platform uses shared Apple code (drivers/apple).
See also misc/dist/apple_embedded_xcode folder for the Xcode
project template used for packaging the iOS export templates.
Documentation
The compiling and exporting process is the same as on iOS, but replacing the ios parameter by visionos.
- Compiling for iOS
- Instructions on building this platform port from source.
- Exporting for iOS
- Instructions on using the compiled export templates to export a project.