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05830dfbfb60a32c7757240cb152d4b03ffba1a1
godot/drivers/gles3
History
Kaleb Reid 05830dfbfb Check if sun scatter is enabled when using SKY_MODE_AUTOMATIC
2025-12-04 22:58:05 -08:00
..
effects
Fix glow visual compatibility regression (issue #112469)
2025-11-07 04:07:41 +00:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
storage
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
rasterizer_canvas_gles3.cpp
Implement motion vectors in compatibility renderer
2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
2025-10-21 19:09:33 -05:00
rasterizer_gles3.h
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
rasterizer_scene_gles3.cpp
Check if sun scatter is enabled when using SKY_MODE_AUTOMATIC
2025-12-04 22:58:05 -08:00
rasterizer_scene_gles3.h
Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
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