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master
godot/drivers/gles3/shaders
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Thaddeus Crews 0a843c13f8 Merge pull request #111464 from LiveTrower/clearcoat-improvements
Clearcoat improvements and fixes
2026-02-03 08:14:00 -06:00
..
effects
Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
canvas_occlusion.glsl
…
canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
cube_to_dp.glsl
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effect_blur.glsl
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feed.glsl
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lens_distorted.glsl
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particles_copy.glsl
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particles.glsl
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s4ao_inc.glsl
Implemented a very simple SSAO in GLES3.
2025-10-27 06:02:04 -07:00
s4ao_mega_inc.glsl
Implemented a very simple SSAO in GLES3.
2025-10-27 06:02:04 -07:00
s4ao_micro_inc.glsl
Implemented a very simple SSAO in GLES3.
2025-10-27 06:02:04 -07:00
scene.glsl
clearcoat fixes and improvements
2026-01-27 18:02:01 -06:00
SCsub
DrawableTextures
2026-01-29 01:16:06 -08:00
skeleton.glsl
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sky.glsl
Fix sky radiance texunit in compatibility renderer (fixes #114606)
2026-01-08 23:32:15 +01:00
stdlib_inc.glsl
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tex_blit.glsl
DrawableTextures
2026-01-29 01:16:06 -08:00
tonemap_inc.glsl
Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
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