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godot
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drivers
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d3d12
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Thaddeus Crews
4d4f7291ed
Merge pull request
#116355
from blueskythlikesclouds/get-total-memory-optimization
...
Optimize `get_total_memory_used` in D3D12 and Vulkan.
2026-02-18 12:04:33 -06:00
..
d3d12_godot_nir_bridge.h
Make each SPIR-V -> DXIL conversion thread allocate from its own heap.
2025-12-12 17:05:39 +03:00
d3d12_hooks.cpp
…
d3d12_hooks.h
…
dxil_hash.cpp
…
dxil_hash.h
…
rendering_context_driver_d3d12.cpp
Merge pull request
#115963
from blueskythlikesclouds/reduce-includes-to-rd
2026-02-12 08:19:16 -06:00
rendering_context_driver_d3d12.h
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
rendering_device_driver_d3d12.cpp
Merge pull request
#116355
from blueskythlikesclouds/get-total-memory-optimization
2026-02-18 12:04:33 -06:00
rendering_device_driver_d3d12.h
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
rendering_shader_container_d3d12.cpp
Merge pull request
#99119
from Fahien/fahien/raytracing-base
2026-01-27 15:18:24 -06:00
rendering_shader_container_d3d12.h
…
SCsub
Add Mesa version check.
2025-12-18 11:31:52 +02:00