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4.5
godot/editor/scene/2d
History
Thaddeus Crews b947e5f8cc Merge pull request #109133 from aaronp64/polygon_editor_grab_radius
Use `point_grab_radius` setting in `Polygon2DEditor` bottom panel editor
2025-08-21 18:39:35 -05:00
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physics
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tiles
Fix TileMapLayer terrain preview icons for transformed alternative tiles
2025-08-13 18:35:51 +02:00
abstract_polygon_2d_editor.cpp
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abstract_polygon_2d_editor.h
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camera_2d_editor_plugin.cpp
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camera_2d_editor_plugin.h
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light_occluder_2d_editor_plugin.cpp
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light_occluder_2d_editor_plugin.h
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line_2d_editor_plugin.cpp
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line_2d_editor_plugin.h
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parallax_background_editor_plugin.cpp
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parallax_background_editor_plugin.h
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particles_2d_editor_plugin.cpp
Move 2D and 3D particle editors to the 2D and 3D folders
2025-07-07 00:50:38 -07:00
particles_2d_editor_plugin.h
Move 2D and 3D particle editors to the 2D and 3D folders
2025-07-07 00:50:38 -07:00
path_2d_editor_plugin.cpp
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path_2d_editor_plugin.h
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polygon_2d_editor_plugin.cpp
Use point_grab_radius setting in Polygon2DEditor bottom panel editor
2025-08-05 17:42:44 -04:00
polygon_2d_editor_plugin.h
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SCsub
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skeleton_2d_editor_plugin.cpp
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skeleton_2d_editor_plugin.h
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sprite_2d_editor_plugin.cpp
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sprite_2d_editor_plugin.h
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