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4.1
godot/servers/rendering/renderer_rd/environment
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Rémi Verschelde a6c5fc2720 Style: Apply fixes from clang-format 18.1.3
2025-04-25 15:32:25 +02:00
..
fog.cpp
Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
2023-10-24 18:29:41 +02:00
fog.h
Style: Apply fixes from clang-format 18.1.3
2025-04-25 15:32:25 +02:00
gi.cpp
Fix various typos with codespell
2023-10-03 20:45:35 +02:00
gi.h
Style: Apply fixes from clang-format 18.1.3
2025-04-25 15:32:25 +02:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
sky.cpp
Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 14:36:14 +10:00
sky.h
Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 14:36:14 +10:00
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