Files
godot/modules/fbx/doc_classes/EditorSceneImporterFBX.xml
Rémi Verschelde 32ddd4f4e0 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

37 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
FBX 3D asset importer.
</brief_description>
<description>
This is an FBX 3D asset importer with full support for most FBX features.
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
[codeblock]
- Smoothing Groups
- Smooth Mesh
- Triangluate (for meshes with blend shapes)
- Bake Animation
- Resample All
- Deformed Models
- Skins
- Blend Shapes
- Curve Filters
- Constant Key Reducer
- Auto Tangents Only
- *Do not check* Constraints (as it will break the file)
- Can check Embed Media (embeds textures into the exported FBX file)
- Note that when importing embedded media, the texture and mesh will be a single immutable file.
- You will have to re-export then re-import the FBX if the texture has changed.
- Units: Centimeters
- Up Axis: Y
- Binary format in FBX 2017
[/codeblock]
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>