Files
godot/doc/classes/PinJoint.xml
Rémi Verschelde 32ddd4f4e0 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

51 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint" inherits="Joint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Pin joint for 3D PhysicsBodies.
</brief_description>
<description>
Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. See also [Generic6DOFJoint].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_param" qualifiers="const">
<return type="float" />
<argument index="0" name="param" type="int" enum="PinJoint.Param" />
<description>
Returns the value of the specified parameter.
</description>
</method>
<method name="set_param">
<return type="void" />
<argument index="0" name="param" type="int" enum="PinJoint.Param" />
<argument index="1" name="value" type="float" />
<description>
Sets the value of the specified parameter.
</description>
</method>
</methods>
<members>
<member name="params/bias" type="float" setter="set_param" getter="get_param" default="0.3">
The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
</member>
<member name="params/damping" type="float" setter="set_param" getter="get_param" default="1.0">
The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
</member>
<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param" default="0.0">
If above 0, this value is the maximum value for an impulse that this Joint produces.
</member>
</members>
<constants>
<constant name="PARAM_BIAS" value="0" enum="Param">
The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
</constant>
<constant name="PARAM_DAMPING" value="1" enum="Param">
The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
</constant>
<constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param">
If above 0, this value is the maximum value for an impulse that this Joint produces.
</constant>
</constants>
</class>