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https://github.com/godotengine/godot.git
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
(cherry picked from commit 81064cc239)
78 lines
2.9 KiB
XML
78 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicalBone" inherits="PhysicsBody" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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[b]Warning:[/b] With a non-uniform scale this node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size(s) of its collision shape(s) instead.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="apply_central_impulse">
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<return type="void" />
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<argument index="0" name="impulse" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="apply_impulse">
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<return type="void" />
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<argument index="0" name="position" type="Vector3" />
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<argument index="1" name="impulse" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="get_bone_id" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_simulate_physics">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="is_simulating_physics">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="is_static_body">
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<return type="bool" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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</member>
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<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
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</member>
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<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
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</member>
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<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
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</member>
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<member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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</member>
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<member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone.JointType" default="0">
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</member>
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<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
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</member>
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<member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
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</member>
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</members>
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<constants>
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<constant name="JOINT_TYPE_NONE" value="0" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_PIN" value="1" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_CONE" value="2" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_HINGE" value="3" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_SLIDER" value="4" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_6DOF" value="5" enum="JointType">
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</constant>
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</constants>
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</class>
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