Files
godot/doc/classes/BoneAttachment.xml
lawnjelly 66a2efe491 Physics Interpolation - Move 3D FTI to SceneTree
Moves 3D interpolation from `VisualServer` to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-03-17 17:55:26 +00:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoneAttachment" inherits="Spatial" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A node that will attach to a bone.
</brief_description>
<description>
This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="&quot;&quot;">
The name of the attached bone.
</member>
<member name="physics_interpolation_mode" type="int" setter="set_physics_interpolation_mode" getter="get_physics_interpolation_mode" overrides="Node" enum="Node.PhysicsInterpolationMode" default="1" />
</members>
<constants>
</constants>
</class>