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3.4
godot/drivers/gles2/shaders
History
Rémi Verschelde 8d066d25dd SCons: Properly track codegen script dependency for generated GLES headers
(cherry picked from commit 772d071863)
2022-07-07 14:12:55 +02:00
..
canvas_shadow.glsl
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
canvas.glsl
Convert output of GLES2 to linear color space if keep_3d_linear is enabled
2021-08-23 15:59:56 +10:00
copy.glsl
clang-format: Disable alignment of operands, too unreliable
2021-10-28 13:23:38 +02:00
cube_to_dp.glsl
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
cubemap_filter.glsl
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
effect_blur.glsl
Add high quality glow mode
2021-08-11 17:00:41 +02:00
lens_distorted.glsl
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
scene.glsl
clang-format: Disable alignment of operands, too unreliable
2021-10-28 13:23:38 +02:00
SCsub
SCons: Properly track codegen script dependency for generated GLES headers
2022-07-07 14:12:55 +02:00
stdlib.glsl
Trunc shader function fixed
2021-12-21 12:23:19 +01:00
tonemap.glsl
clang-format: Disable alignment of operands, too unreliable
2021-10-28 13:23:38 +02:00
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